Moments in Graphics
- 2026-07-01: Gaussian Point Splatting
- 2026-06-20: Computing Camera Rays
- 2026-06-01: Illumination-Aware Spatial Subdivision for Path Guiding
- 2025-12-01: Jackknife Transmittance and MIS Weight Estimation
- 2025-11-20: Spectral rendering, part 3: Spectral vs. RGB
- 2025-11-13: Spectral rendering, part 2: Real-time rendering
- 2025-11-06: Spectral rendering, part 1: Spectra
- 2025-11-05: Spectral rendering: Overview
- 2025-10-01: Iterative Lightmap Updates for Scene Editing
- 2025-07-01: Quadric-Based Silhouette Sampling for Differentiable Rendering
- 2025-06-01: Derivatives of Spherical Harmonics
- 2025-06-01: Splatshop: Efficiently Editing Large Gaussian Splat Models
- 2025-03-01: Compression of Spectral Images using Spectral JPEG XL
- 2025-01-19: Radiometry, part 2: Spectra and photometry
- 2025-01-12: Radiometry, part 1: I got it backwards
- 2025-01-11: Radiometry: Overview
- 2024-12-19: Path tracing lectures
- 2023-10-31: Finding Real Polynomial Roots on GPUs
- 2023-09-01: Ray Tracing Spherical Harmonics Glyphs
- 2023-06-01: Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
- 2022-12-20: Path tracing workshop
- 2022-11-01: Versatile Geometric Flow Visualization by Controllable Shape and Volumetric Appearance
- 2022-07-01: Temporally Stable Real-Time Joint Neural Denoising and Supersampling
- 2022-06-01: My toy renderer, part 5: Animations
- 2022-05-01: Permutation Coding for Vertex-Blend Attribute Compression
- 2022-04-01: Image-based Visualization of Large Volumetric Data Using Moments
- 2021-12-01: fma: A faster, more accurate instruction
- 2021-08-07: Matplotlib slides
- 2021-07-28: Shading with polyhedral lights
- 2021-07-25: My toy renderer, part 4: Ray tracing
- 2021-07-16: My toy renderer, part 3: Rendering basics
- 2021-07-02: My toy renderer, part 2: Scene management
- 2021-07-01: BRDF Importance Sampling for Polygonal Lights
- 2021-07-01: BRDF Importance Sampling for Linear Lights
- 2021-06-25: My toy renderer, part 1: Keep it simple
- 2021-06-24: My toy renderer: Overview
- 2020-12-02: Linearly Transformed Spherical Harmonics Expansions
- 2020-10-01: Visual Analysis of Large Multivariate Scattered Data using Clustering and Probabilistic Summaries
- 2020-05-01: Moment-Based Opacity Optimization
- 2019-11-11: Using LyX to write ACM and Eurographics articles
- 2019-08-27: Redesign of the blog
- 2019-08-01: Void-and-Cluster Sampling of Large Scattered Data and Trajectories
- 2019-07-01: Using Moments to Represent Bounded Signals for Spectral Rendering
- 2019-07-01: Spectral Rendering with the Bounded MESE and sRGB Data
- 2019-06-10: Sampling projected spherical caps with multiple importance sampling
- 2019-06-01: Sampling Projected Spherical Caps in Real Time
- 2018-08-23: A brief postscript on moment-based order-independent transparency
- 2018-08-01: Gradient Estimation for Real-time Adaptive Temporal Filtering
- 2018-07-01: Moment-Based Order-Independent Transparency
- 2018-05-01: Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging
- 2017-12-31: My dissertation is available now
- 2017-12-01: Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging
- 2017-09-05: Demo with non-linearly quantized moment shadow maps and more
- 2017-07-01: Non-linearly Quantized Moment Shadow Maps
- 2017-03-30: JCGT extension out now
- 2017-03-01: Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering
- 2017-01-31: The problem with 3D blue noise
- 2016-12-22: Free blue noise textures
- 2016-09-25: New shadow demo with documented HLSL code
- 2016-09-10: How to solve a cubic equation, revisited
- 2016-08-20: Using Markdeep for a WordPress blog
- 2016-08-11: Of posts to come
- 2016-08-01: Rendering antialiased shadows with moment shadow mapping
- 2016-02-01: Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders
- 2015-10-01: Solving Trigonometric Moment Problems for Fast Transient Imaging
- 2015-02-01: Moment Shadow Mapping
- 2013-07-01: Moment Shadow Mapping
End of feed.